


You do realise DirectX 9 is Windows XP right? I suggest you look in a mirror, as you seem to think Oculus should expend resources on supporting something that is over 10 years old, and considered obsolete by almost all in the gaming industry. I'd rather support someone who is willing to make their product as accessible as possible within technical reasoning, not arbitrary upper management reasoning. I was planning to purchase a CV1 and recommend it to people if it was any good, but when the game that's most interesting for it won't work because of arbitrary (not technical) decisions, I can't put any money towards a product making such poor decisions.
